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With the patch in place, expect gameplay to be as good as it ever was, if not slightly better. That said, we're already looking at a highly optimal game, and drops from the target frame-rate are definitely edge cases. Stress test scenarios in certain cut-scenes do see performance improvements, though it's not a completely clean bill of health. Yes, it's yet another PlayStation 4 Pro upgrade that delivers 1440p, with little else added to the mix. For the record, our measurements have the patch delivering a 2560x1440 resolution. Konami promised performance upgrades only in its initial tweet - which is kind of curious bearing in mind that the game mostly locks to 60 frames per second anyway - but later comms talked about an upgraded resolution. The end result is somewhat lacking in ambition, but it's better than nothing and at the very least, it's a good opportunity to revisit what remains an excellent title. As huge fans of the title, we were excited to see what kind of upgrades Sony's higher-spec PlayStation 4 could deliver. If it isn’t then there’s no point and if it’s not with the involvement of Hideo Kojima there’s no way that that many changes is going to come across as authentic.Well, that came out of nowhere! On Monday afternoon, the official Metal Gear Solid Twitter feed revealed that a PlayStation 4 Pro patch for MGS5 was imminent, the upgrade landing in the early hours of Tuesday morning. This is what I mean by it having to be almost a new game. You can rerecord the dialogue with better actors (but ideally not Kiefer Sutherland), do a new script/translation, and rethink the boss battles and encounters to fit modern graphics. I’d imagine it as an over-the-shoulder third person game, similar to Metal Gear Solid 5 but not open world. If they can get him on board then a remake would be great. Those sort of movies are always done with the upmost care and if it’s a newer film, where the director is still alive, then then they are intimately involved. Metal Gear Solid is a classic video game, and it needs to be treated in the same way as you would a Blu-ray remaster of Casablanca or Lawrence Of Arabia. Just look at The Twin Snakes to see how bad things can turn out if you don’t change everything at once - and that was a game both Kojima and Shigeru Miyamoto worked on! (Although only as producers, most of the work was by Canadian firm Silicon Knights.)
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